Mount & Blade II : Bannerlord Patch Notes e1.0.5
Mount&Blade II : Bannerlord patch e1.05 パッチe1.05
Mount&Blade II : Bannerlord patch e1.05 パッチe1.05

– Another fix for Aserai’s basic troop.


– Fixed a bug that prevented the main party from starving if the tutorial is skipped.


– Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.


– Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.


– Terrain performance fix for low configs.


– Fixed an error for the settlement recruit notification.


– Fixed formation size showing 0 in multiplayer lobby Armory.


– Fixed a rare crash that happens when ordering your troops to raid a settlement.


– Simplified Chinese text improvements.


– Fixed a crash related to archer weapon behaviour.


– Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.


– Snowball effect developments: clans now no longer want to defect to – kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.


– NPC lords will now be more selective when targeting distant settlements for hostile actions.


– Fixed a crash that happened when logging in to multiplayer.


– Fixed a crash that occurred after successfully defending a castle during a siege.


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